Alerts
Create alert rules and route firing alerts to Slack and email.
The Alerts page shows alerts and lets you manage the rules that produce them. Alerts have two states: firing and resolved. When an alert is firing you can Resolve it from the list, or click Declare incident to escalate it into Incident Management (Enterprise) for team response and a postmortem.
Alert rules
Open the Rules tab and click + Add rule. A rule has:
- Name
- Description
- Metric, grouped by area:
- Resource Usage: Container CPU %, Container Memory %, Container Memory MB, Pod CPU %, Pod Memory %, Pod Restart Count, Node Not Ready
- Fleet Health: Agent Silent (minutes)
- CI/CD: Pipeline Failed, Pipeline Stuck, Pipeline Flaky, Deploy Regression, VCS Connector Unhealthy
- Backups: Cluster/Host Backup Failed, Cluster/Host Backup Overdue, Disaster Recovery Backup Failed. Covers both Cluster & Host Backups and Disaster Recovery, which back up different things (see each page for the distinction)
- Ingress & Gateway API: NGINX Ingress Reload Failed, NGINX Ingress Config Reload Errors, NGINX Gateway Fabric Reload Errors
- Autoscaling: Cluster Autoscaler Unschedulable Pods, Cluster Autoscaler Not Safe to Scale
- Operator: greater than, greater-or-equal, less than, or less-or-equal
- Threshold
- Severity
You can enable or disable, edit, and delete rules at any time. The alert engine checks each enabled rule every cycle against the latest sampled value: it fires as soon as the condition is true and resolves as soon as it isn't, since there's no sustained-duration window to wait out.
Notifications
Configure notification channels under Alerts → Notifications (or Settings → Notifications). Supported channels are Slack and Email. When an alert fires, KubeWatch delivers it to the enabled channels. Each channel has Test (sends a real test message so you can confirm delivery actually works, independent of whether any alert has fired recently), Edit (change its name, Slack webhook URL, or email recipients without deleting and recreating it: the channel type itself can't be changed after creation), and Delete.